iPhone Application 2011Moodswings is an iPhone application that lets the user add and track his mood through time and location. Anytime during the day, the user can enter his current state of mind with the choice of multiple emoticons - a reason for the current mood and a optional short description. He is then able to track his moodswings during time and location (yes, Moodswings automaticaly recognizes the geographic location of the update) through different types of views, eg. the Calendar View and the Map View. This gives the user an easy way of seeing when and where and for what reason he feels like he does. To make the saved moods as honest as possible Moodswings is completely anonymous although the feelings of other users can be viewed on a map (the only information that is beeing shown is age and gender). When using the map the current state of mind of larger areas can be overviewed and even individual locations (such as shops and restaurants) can be explored. How are people feeling at your favorite café? In a shallow digital world where internet is becoming less and less anonymous, Moodswings provides a welcomed sense of privacy. The language in which Moodswings is talking to the user is all written in a first person manner - making the experience even more private. Instead of asking 'How are you feeling today?', Moodswings asks you 'How do I feel today?' - the user IS the product. Moodswings is an iPhone application made by me and Wiktor Persson. The work is still in progress but the concept and the documentation (including product description, wireframes, flowcharts and interface design) is done. I love working with concepts like this - from the initial ideas to the final product. Even though I prefer to let someone else do the final design it feels good to be a part of everything from A to Z. Creating wireframes can be rather boring, but in this project I have to say that it was a pure joy to work with Omnigraffle. Don't know why, but I guess the atmosphere of the product and the expressive emoticons gave the wireframes a nice touch.
Concept and Interaction Design 2012When my work group at Hyper Island were contacted by the Swedish Institute of Assistive Technology wanting a mobile application that could facilitate everyday life of people with a specific disability it did not took long until we discovered the fascinating Bliss Symbolics Language. Blissymbolics is a communication system originally developed by Charles K. Bliss (1897-1985) for the purpose of international communication. The Blissymbolics language is currently composed of over 4,000 graphic symbols. Each symbol or Bliss-word is composed of one or more Bliss-characters which can be combined and recombined in endless ways to create new symbols. Bliss-words can be sequenced to form many types of sentences and express many grammatical capabilities. Simple shapes are used to keep the symbols easy and fast to draw and because both abstract and concrete levels of concepts can be represented, Blissymbolics can be applied both to children and adults and are appropriate for persons with a wide range of intellectual abilities. Normally, users of the Bliss language are using physical charts with images of hundreds of words. The user points at the word he wants to express and in this way sentences are created. While being effective, this way of communicating is very time consuming and with BlissPad we wanted to speed up the 'speaking' process a lot. The most imortant thing was to find a way to integrate the complete set of 4600 words into BlissPad and then to find a fast way to access the words without having to move far down in the hierarchy. The result is a communication device divided into four sections where the main one, the Bliss Board, constantly changes - displaying only the words that are most likely to be chosen. Inspired by Google's Word Suggestions the brain behind BlissPad sorts the symbols according to how often they are being used by the user. Since the abilities of the users differs a lot we wanted BlissPad to be very customizable. The user can create their own charts and categories for different occassions and even import Bliss Charts from 3rd part user such as Museums, Schools, Institutions and so on. This was a very complex product and I worked a lot with the concept, creating wireframes and designing the interface to be as usable as possible for a very diverse target group. I am very proud of the result and even though BlissPad is yet to turn into a complete application - everything from wireframes to the final design is there for a skilled programmer to take over. Me, Simon, Kristoffer, Andrew and Alex are the brains behind BlissPad.
Full iPad Application 2011I have always being fascinated by the combination of a good story and attractive visuals. Some of the best memories I have from my childhood are from when I was 'reading' childrens' books and I have always had a dream to be able to create one myself one day. The memory of tomorrow is a dynamic childrens' book, created by myself and Wiktor Persson, originally made as the Final Project for the Digital Media Program at Hyper Island in 2008 but re-created for the more suitable iPad last year. The book follows a traditional style of a physical book with text and illustrations alternated - the difference, however, is that some content in this dynamic childrens' book changes in real time according to what is happening on the web. For instance, when a character in the book is speaking (this is being displayed by speech bubbles) the text string is automatically being fetched from real blogs based on pre-prepared search words. The videos that are being shown in a television set is being streamed from YouTube and pictures on the wall are not illustrations but images from specific search words from the Flickr API. Since this book was created as a concept of a new way of telling a story every scene in the book use feeds from different sources. We worked a lot with APIs from YouTube, Urban Dictionary, Blogger, Wikipedia and Flickr. The Memory of Tomorrow has a base story but in combination with random content from the web the experience of the story is unique everytime the book is being read. Further more the book has also its own original Soundtrack and every scene has a tune for the user to sing-a-long with. This was an extremely fun project to work with, from writing the story to finalizing the interface design. This application was also one of the first projects I developed in XCode and it was a great experience. Even though I am never going to be a professional developer this was a good way to get a understanding of coding practices and to get knowledge enough to be able to write fully working prototypes for iPhone and iPad.
iPhone Application 2011Most of the bigger Opera venues in the world has a big screen above or in front of the scene displaying subtitles of the songs from the current show. Folkoperan in Stockholm does not have a solution like this and they asked my working group at Hyper Island to find out if there is a possibility to display the "Libretto" not on a big screen but in the audiences' smart phones. It is hard for an untrained ear to hear what is being sung in an opera and since Folkoperan only has shows in Swedish translated versions of the libretto would attract visitors from other countries. The biggest obstacle with a mobile phone libretto is to synchronize the text with the current show. Luckily, Folkoperan already had a solution for this so our goal become less technical and more conceptual and visual. In this project we worked a lot with the portrait and landscape mode of the phone. Instead of having lots of distracting buttons during the show - the only navigation method became to simple move the phone between the two different modes to access the settings screen (portrait) or the libretto screen (landscape). Our final product is not only a subtitle function but a complete flow from the ticket shop to post-show where the mobile is included all the way. The user can browse current shows, reserve tickets, watch trailers and pre-show material, the libretto and contextual information during the show and post-show information with discounts on other shows. This product was created during four hectic weeks in the end of 2011. Hampus, Lovisa, Johan and Robin where my team-mates and we presented this to a very pleased client a couple of days before christmas.
Things doesn't always turn out the way you planned. I guess that is my answer to why I am back at Hyper Island for a second time. I am currently studying Mobile Applications at Hyper Island in Karlskrona but back in 2008 I received my degree from the Digital media program from the very same school. I began working as a web designer for some time and it all worked great in the beginning. But soon enough every day felt like the day before and I noticed that I was more interested in other parts of the creative process than the actual design that I worked with at the moment. For me, the most interesting thing in a project is the journey from A to Z and I feel an urge to be involved in some way in the whole process. My versatility is my strength and that is something I want to use professionally. I am not specializing in one thing, instead I am trying to keep up good knowledge in pretty much everything which means I can develop fully working prototypes in Xcode as well as create product movies in After Effects. I love working with creating new concepts, designing wireframes and flow charts as well as the initial interface design. There will always be people who are more specialized in one particular area than me - that is what I mean by being involved in the whole process. I am not the guy who is pushing pixels for the final design or developing the finished code. My hope is to be the link between the different phases of a project and to really feel I am contributing with what I am good at. That was me. Now I am looking for work - beginning with an internship period as part of my education at Hyper Island. Feel free to contact me if you want to know more.Send me an email My dribbble account Hyper Island Back to top